So Much Pink

I’ve been spending the past couple days playing around a bit more with the look and feel. The hard part about using the Epic marketplace is trying to achieve consistency between all the assets. I would still like everything to be a bit more cartoony but I am trying to do as much as I can in the engine (simplifying materials, playing with scale, etc).

I was also distracted by my terrible modeling skills, so I gave Mitzy another pass.

I grabbed the ArchVizInterior Ray tracing project to play a bit with colors and lighting to see if that is the best approach for the children’s book. I didn’t spend any time trying to reduce the noise in the shadows, but it is on my list of things to keep exploring this week.

Starting to unify the colors and making a fun bright space! Found some fun patterns for the rugs
Working on her art supplies here… brushes, paint cans, spray paint. Would love some over sized crayons and markers to add.
Trying to make use of the tools I have access too, I would like them to be more cartoony in proportion. I added a white board with sticky notes that resembles a scrum work environment ( https://www.atlassian.com/agile/scrum ). Scrum is a framework used in software and game development.
Added a little door for Mitzy – probably goes upstairs to her little home. Trying to build a space that can be expandable.
Added a couple chairs and books to the waiting area, but most importantly that cute rainbow floor mat, which you can buy from Target in real life – Here!

Making Mitzy

I continued working on Mitzy’s Maker space today. I started thinking about how she would move in the space and how is should be organized.

In the middle of working on this, I realized it would be helpful if I had a CG Model of Mitzy to place around and figure out the scale of this world. I made a rough one in Maya just to help me get a better idea of her size – She is small but mighty! (Mitzy will eventually be modeled by a professional, but until then…)

The exterior of her shop – I like that it feels like a candy shop mixed with an old clock shop
A better peek inside
Started exploring this area – Customers wait here. Thinking of doing something cool with lights
Mitzy’s help desk – Where she meets with customers and figures out how she can help.
With the goals of expanding this into something playable, I thought it would be cute if she uses game platforms to be able to reach high places
Exploring her tech space – will have lots of monitors and cool gadgets. She will also have a nature space next to it where she has some plants and flowers.
Finally, worked on this cool piece today! Used Unreal’s spline system to spell out her name in cursive.

One Small Step

My first goal for this project is to begin building the world. I’m using Unreal Engine ( https://www.unrealengine.com/en-US/ ) for this project. I can use CG assets purchased from the Epic Marketplace to build out the environments. The goal is to expand the children’s book into a play along app. Creating all of this in Unreal initially will allow me to easily create the app.

First, I browse to see if I can find assets that fit the look and feel I am going for. This is going to be a fun and vibrant world, but still practical. I start importing all of the asset packs that I think will be useful.

This is “Platformer Hearts and Valentines Pack” – Some fun elements in here.
I started with Mitzy’s Make Shop – Exploring some exterior ideas and floorplans.
Started laying out some furniture and decorations that I like
Other view

Had fun curating all the assets I am going to use. Hoping to nail down the layout soon so I can start decorating.