“More than one-third of Americans would rather clean their toilet than do math, and 56 percent of middle schoolers would rather eat broccoli than do math”https://www.aauw.org/resources/research/the-stem-gap/
The quote above made me giggle and too many people that I told that quote too, actually agreed! Math shouldn’t be hard or scary! Often times kid’s hear their parents, teachers, sibling and friends say that math is hard, boring, or useless – this is hugely impressionable on kids. All kids should believe they can accomplish anything, and we should support that as well – even if we can’t do it ourselves.
This project is constantly growing and evolving. I’m going to start formatting my blogs into 3 sections – Creative, Technical, and Educational. Creative will focus on art and story, Technical will be updates regarding Unreal Engine, and educational will focus on curriculum and research.
I am currently working on my second idea for the children’s book. My goal is to write 3 stories and test them with kids, parents, and teachers. Mitzy is currently building a dog house – focusing on measurements and shapes.
I enabled Ray-Tracing on my project and ran into the weirdest bug. The project said ray-tracing was enabled. However, it was not! I pulled up the ArchViz Interior Project that Epic provides as an example and tried to narrow down what was going on. The biggest give away was that Ray Tracing Debug was missing from the View Modes.
When I looked at the DefaultEngine.ini config files between the two, I noticed my project’s (Which started at a template Virtual Production project, and then had ThirdPerson template settings imported on top of it… I know…what a mess) config file was a giant mess of settings being enables and set. The ArchViz one was simple and clear. Copying the ArchViz DeafultEngine.ini Config file into my project resolved the issue. I would like to spend some time and figure out which settings were conflicting – my instinct is that it is some of the mobile settings were preventing it.
I’ve been spending a lot of time seeing what is being taught in schools, what kinds of TV shows, books, and websites currently exist that are STEM/STEAM focused. I’ve been learning a lot and the how many different factors can influence girls and STEAM. My goals for this project seem to be growing and become more ambitious each day. Spending time talking to teachers and parents is my next step, to see what works for them and what they feel like is missing.